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[Blythe99] Blythe, David, Advanced Graphics Programming Techniques Using OpenGL, April, 7, 2000.

[Watt92] Watt, Alan, and Watt, Mark, Advanced Animation and Rendering Techniques, ACM Press, 1992.

[Heidrich98] Heidrich, Wolfgang, and Seidel, Hans-Peter, View-independent Environment Maps for Hardware-Accellerated Graphics, Eurographics/ACM Siggraph Workshop on Graphics Hardware 1998, March 22, 2000.

[Nvidia00] NVIDIA technical brief, Perfect Reflections and Specular Lighting Effects with Cube Environment Mapping, March 10, 2000. ** ÇØ´ç Nvidia ÆäÀÌÁö¿¡´Â ª°Ô Cube Environment MappingÀ̶ó´Â Á¦¸ñÀ¸·Î ³ª¿Í ÀÖ½À´Ï´Ù...

 

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[Blinn78] Blinn, James, Simulation of wrinkled surfaces, Computer Graphics (SIGGRAPH 78 Proceedings), vol. 12, no. 3, pp. 286292, August 1978.

[Everitt00]Everitt, Cass, High-Quality, Hardware-Accelerated Per-Pixel Illumination for Consumer Class OpenGL Hardware, master's thesis, May 2000.

[NVIDIA] NVIDIAÀÇ Developer Relations »çÀÌÆ®, May 2000.

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5.8 º¹ÀâÇÑ °´Ã¼¿¡ ´ëÇÑ ½Ç½Ã°£ÀûÀÎ ±×¸²ÀÚ »ý¼º

[Blinn88] Blinn, James, Me and My (Fake) Shadow, Jim Blinns Corner, pages 5361, January 1988.

[Foley90] Foley, et al., Computer Graphics Principles and Practice, second edition, pages 745753, Addison-Wesley, 1990.

[Blythe96] Blythe, David, and McReynolds, Tom, Programming with OpenGL: Advanced Rendering, SIGGRAPH 96 Course Notes, August 1996.

[Heckbert96] Heckbert, Paul, and Herf, Michael, Fast Soft Shadows, SIGGRAPH 96 Visual Proceedings, page 145, August 1996.

[Heckbert97] Heckbert, Paul, and Herf, Michael, Simulating Soft Shadows with Graphics Hardware, CMU-CS-97-104, Computer Science Department, Carnegie Mellon University, January 1997.

[Woo97] Woo, Mason, Neider, Jackie, and Davis, Tom, OpenGL Programming Guide, second edition, Addison-Wesley Developers Press, Silicon Graphics, 1997.

 

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[Blinn76] Blinn, J., and Newell, M., Texture and Reflection in Computer-Generated Images, Communications of the ACM, 19:542-546, 1976.

[Heidrich99] Heidrich, W., and Seidel, H.-P., Realistic, Hardware-Accelerated Shading and Lighting, SIGGRAPH 99 Proceedings, pages 171178, August 1999.

[Foley90] Foley, J., van Dam, A., Feiner, S., and Hughes, J., Computer Graphics: Principles and Practice, pp. 766770, 1990.

[Kautz00] Kautz, J., and McCool, M., Approximation of Glossy Reflection with Prefiltered Environment Maps, Proceedings Graphics Interface

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[Greene86] Greene, Ned, Environment Mapping and Other Applications of World Projections, IEEE Computer Graphics and Applications, volume 6. number 11, pp. 21-29 November 1986.

[Woo97] Woo, Mason, Neider, Jackie, and Davis, Tom, OpenGL Programming Guide, second edition, Addison-Wesley Developers Press, Silicon Graphics, 1997.

 

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[Apodaca99] Apodaca, A., and Gritz, L., Advanced RenderMan: Creating CGI for Motion Pictures, Morgan Kaufmann, 1999.

[Bastos99] Bastos, R., Hoff, K., Wynn, W., and Lastra, A., "Increased Photorealism for Interactive Architectural Walkthroughs", ACM Symposium on Interactive 3D Graphics, pp. 183-190, 1999.

[Heidrich98] Heidrich, W., and Seidel, H.-P., "View-independent Environment Maps", Eurographics/ACM SIGGRAPH Workshop on Graphics Hardware, 1998.

[McQuade00] McQuade, L., Personal Communication, 2000.

[Tso87] Tso, P., and Barsky, B., "Modeling and Rendering Waves: Wave Tracing Using Beta-Splines and Reflective and Refractive Texture Mapping", ACM Transactions on Graphics (6), pp. 191214, 1987.

[Stam96] Stam, J., "Random Caustics: Natural Textures and Wave Theory Revisited", SIGGRAPH, 1996.

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