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¼½¼Ç 1.0 "µ¥ÀÌÅÍ ÁÖµµÀû ¼³°èÀÇ ¸¶¹ý"JNI¸¦ ÀÌ¿ëÇØ¼ ÀÚ¹Ù¸¦ ½ºÅ©¸³Æ® ¾ð¾î·Î »ç¿ëÇÏ´Â ¹æ¹ý - ÇÑ±Û ¹®¼ÀÔ´Ï´Ù( °ÔÀÓ ½ºÅ©¸³Æ® °ü·Ã ÀÚ·á - Á¶±Ý ½ºÅ©·ÑÇØ¼ ³»¸®¸é "ÇÁ·Î±×·¥ Äڵ尡 ¾Æ´Ï¶ó °ÔÀÓÀÇ '´ëº»'À¸·Î¼ÀÇ ½ºÅ©¸³Æ®"¿¡ ´ëÇÑ ³»¿ëÀÌ ÀÖ½À´Ï´Ù. ±× À§ÀÇ ¸µÅ©µéµµ ¸Å¿ì À¯¿ëÇϱ¸¿ä... ¾ð¸®¾óÀÇ ½ºÅ©¸³ÆÃ ¾ð¾î UnrealScript - ÀÌ°Ç ÇÁ·Î±×·¡¹Ö ¾ð¾î·Î¼ÀÇ ½ºÅ©¸³Æ® ¾ð¾î¿¡ °¡±õÁÒ.. »ó´çÈ÷ °·ÂÇØ º¸ÀÔ´Ï´Ù. |
¼½¼Ç 1.1 "°´Ã¼ ÁöÇâÀû ÇÁ·Î±×·¡¹Ö°ú ¼³°è ±â¹ý"[Gamma94] Gamma, et. al., Design Patterns, Addison-Wesley Longman, Inc., 1994. [Meyers98] Meyers, Scott, Effective C++, second edition, Addison-Wesley Longman, Inc., 1998. [Meyers96] Meyers, Scott, More Effective C++, Addison-Wesley Longman, Inc., 1996. [Petzold96] Petzold, Charles, Programming Windows 95, Microsoft Press, Inc., 1996. |
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¼½¼Ç 1.2 "ÅÛÇø´ ¸ÞŸÇÁ·Î±×·¡¹ÖÀ» ÀÌ¿ëÇÑ ºü¸¥ ¼öÇÐ ¿¬»ê"[Veldhuizen99] Veldhuizen, Todd, Techniques for Scientific C++, August 1999 [Veldhuizen98] Veldhuizen, Todd, et al., Blitz++ Numerical Class Library. , August 1998 [Karmesin99] Karmesin, Steve, et al., PETE, Portable Extension Template Engine, February 1999 |
¼½¼Ç 1.3 "ÀÚµ¿ÀûÀÎ ´ÜÀÏü À¯Æ¿¸®Æ¼"Meyers, Scott, More Effective C++, Addison-Wesley Publishing Co., 1995. |
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¼½¼Ç 1.4 "°ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡¼ÀÇ STL Ȱ¿ë"[Nicolai99] Josuttis, Nicolai M., The C++ Standard Library: A Tutorial and Reference, Addison Wesley Longman, Inc., 1999. [Stroustrup97] Stroustrup, Bjarne, The C++ Programming Language, third edition, Addison Wesley Longman, Inc., 1997. [Breymann98] Breymann, Ulrich, Designing Components with the C++ STL, Addison Wesley Longman, Inc., 1998. |
¼½¼Ç 1.5 "ÀϹÝÈµÈ ÇÔ¼ö-¹ÙÀεù ÀÎÅÍÆäÀ̽º"[MSDN] "Microsoft Portable Executable and Common Object File Format Specification - 6.3. The .edata Section (Image Only)" ¼½¼Ç - ½ÇÇà ½ÃÁ¡¿¡¼ DLLÀ̳ª EXEÀÇ ÇÔ¼ö ÀͽºÆ÷Æ® Á¤º¸¸¦ ¾ò´Âµ¥ °ü·ÃµÈ Á¤º¸ÀÔ´Ï´Ù. |
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¼½¼Ç 1.6 ¹ü¿ë ÇÚµé ±â¹Ý ÀÚ¿ø °ü¸®ÀÚ[Bilas00] Bilas, Scott, GDC 2000 Talk, It's Still Loading? Designing an Efficient File System |
¼½¼Ç 1.10 "°£´ÜÇÏ°í ºü¸¥ ºñÆ® ¹è¿"[SGI98] SGI, "STL header bit set", 1998 [Meyers95] Meyers, Scott, "More Effective C++, Addison-Wesley" Longman, Inc., 1995. |
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¼½¼Ç 1.11 "¿Â¶óÀÎ °ÔÀÓÀ» À§ÇÑ ÇÁ·ÎÅäÄÝ"[Booth97] Booth, Rick, Inner Loops, Addison-Wesley Developers Press, 1997. [Knuth98] Knuth, Donald, The Art of Computer Programming, Volume 2: Seminumerical Algorithms, third edition, Addison-Wesley Longman, Inc., 1998. [Plumb93] Plumb, Colin, "md5.c", 1993. |
¼½¼Ç 1.12 "assertÀÇ ºñ¹ýµé"[McConnell93] McConnell, Steve, Code Complete, Microsoft Press, 1993. [Robbins00] Robbins, John, Debugging Applications, Microsoft Press, 2000. [Robbins99] Robbins, John, Microsoft Systems Journal: BugSlayer, February 1999 | ¿¹Á¦ ÄÚµå [Saltzman99] Saltzman, Marc. Game Design: Secrets of the Sages, Brady Publishing, 1999 |
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¼½¼Ç 1.14 ½Ç½Ã°£ °ÔÀÓ ³» ÇÁ·ÎÆÄÀϸµ[Abrash97] Abrash, Michael, Michael Abrash's Graphics Programming Black Book, The Coriolis Group, 1997 [McConnell93] McConnell, Steve, Code Complete, Microsoft Press, 1993 [Meyers95] Meyers, Scott, More Effective C++, Addison-Wesley Longman, Inc., 1996 |