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¾ð¸®¾óÀÇ ½ºÅ©¸³ÆÃ ¾ð¾î UnrealScript - ÀÌ°Ç ÇÁ·Î±×·¡¹Ö ¾ð¾î·Î¼­ÀÇ ½ºÅ©¸³Æ® ¾ð¾î¿¡ °¡±õÁÒ.. »ó´çÈ÷ °­·ÂÇØ º¸ÀÔ´Ï´Ù.

 

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[Gamma94] Gamma, et. al., Design Patterns, Addison-Wesley Longman, Inc., 1994.

[Meyers98] Meyers, Scott, Effective C++, second edition, Addison-Wesley Longman, Inc., 1998.

[Meyers96] Meyers, Scott, More Effective C++, Addison-Wesley Longman, Inc., 1996.

[Petzold96] Petzold, Charles, Programming Windows 95, Microsoft Press, Inc., 1996.

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[Veldhuizen99] Veldhuizen, Todd, Techniques for Scientific C++, August 1999

[Veldhuizen98] Veldhuizen, Todd, et al., Blitz++ Numerical Class Library. , August 1998

[Karmesin99] Karmesin, Steve, et al., PETE, Portable Extension Template Engine, February 1999

 

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Meyers, Scott, More Effective C++, Addison-Wesley Publishing Co., 1995.

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¼½¼Ç 1.4 "°ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡¼­ÀÇ STL Ȱ¿ë"

[Nicolai99] Josuttis, Nicolai M., The C++ Standard Library: A Tutorial and Reference, Addison Wesley Longman, Inc., 1999.

[Stroustrup97] Stroustrup, Bjarne, The C++ Programming Language, third edition, Addison Wesley Longman, Inc., 1997.

[Breymann98] Breymann, Ulrich, Designing Components with the C++ STL, Addison Wesley Longman, Inc., 1998.

 

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[MSDN] "Microsoft Portable Executable and Common Object File Format Specification - 6.3. The .edata Section (Image Only)" ¼½¼Ç - ½ÇÇà ½ÃÁ¡¿¡¼­ DLLÀ̳ª EXEÀÇ ÇÔ¼ö ÀͽºÆ÷Æ® Á¤º¸¸¦ ¾ò´Âµ¥ °ü·ÃµÈ Á¤º¸ÀÔ´Ï´Ù.

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[Bilas00] Bilas, Scott, GDC 2000 Talk, It's Still Loading? Designing an Efficient File System

 

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[SGI98] SGI, "STL header bit set", 1998

[Meyers95] Meyers, Scott, "More Effective C++, Addison-Wesley" Longman, Inc., 1995.

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[Booth97] Booth, Rick, Inner Loops, Addison-Wesley Developers Press, 1997.

[Knuth98] Knuth, Donald, The Art of Computer Programming, Volume 2: Seminumerical Algorithms, third edition, Addison-Wesley Longman, Inc., 1998.

[Plumb93] Plumb, Colin, "md5.c", 1993.

 

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[McConnell93] McConnell, Steve, Code Complete, Microsoft Press, 1993.

[Robbins00] Robbins, John, Debugging Applications, Microsoft Press, 2000.

[Robbins99] Robbins, John, Microsoft Systems Journal: BugSlayer, February 1999 | ¿¹Á¦ ÄÚµå

[Saltzman99] Saltzman, Marc. Game Design: Secrets of the Sages, Brady Publishing, 1999

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[Abrash97] Abrash, Michael, Michael Abrash's Graphics Programming Black Book, The Coriolis Group, 1997

[McConnell93] McConnell, Steve, Code Complete, Microsoft Press, 1993

[Meyers95] Meyers, Scott, More Effective C++, Addison-Wesley Longman, Inc., 1996