rururara는 컴퓨터를 많이 알려고 노력하는 사람입니다.
저의 개인적인 프로그래밍실력 향상을 위해서 이 rururara페이지를 활용할 생각입니다.업데이트로 인한 시야적인 장애(?)가 있다면 말씀하셔요.^^ 이 페이지에서 어느정도 내용이 된다 싶어면 페이지를 독립시키거나 삭제할 생각입니당.
Angry God Bowling, by Doug Church. This was the sample game. You roll a ball and crush the flocking people, who flock to a prophet when they get scared. 많은 사람들이 한장소에 몰려있고 커다란 볼링공으로 사람들을 없애는 게임이다. 어떻게 하면 짧은 시간에 빨리 죽이는것이 관건이다.
Red Rover There are two huge armies on either side of a map, moving towards each other. You control your troops by either telling them to run away from a point laterally, or to "try harder" by concentrating in an area. Combat is resolved simply, so the troop formations just eat into each other, as you can see in the screenshot. The first army with a soldier to hit the opposite map border wins. 반대편으로 일정한 숫자의 사람을 보내서 먼저 도달하면 이기는 겜이다. 재화는 한정되어 있고 어느정도 랜덤지역의 운이 필요로 한다.
Spotlight Marc LeBlanc
Marc couldn't attend the whole Jam, so this game was only worked on for a few hours. You shine a spotlight over a sea of people, and see color shifts that indicate infections. One type of person flows to light, one away, and you have to try to save vulnerable creatures. 빛으로 사람들이 물려가고 그것을 이용해서 제거(?)하는 게임이다.
Very Serious RoboDOOM Sean Barrett
It works a bit like the old Robotron 2084 arcade game, but this is more an artistic statement on the futility of the one-against-all power fantasy combat game. You shoot enemies and collect a group of people who follow behind you ?la Robotron, but as you do so the camera keeps slowly pulling out, revealing ever more clearly how hopeless your chances really are. The game makes an amazing smooth transition from action game to an artistic statement about the industry. 3디지역에 조금한 수많은 적들, 그리고 그를 제거하는 당신!
Troopers Art Min & Sean Barrett Trooper photos by Justin Hall
You command ten super-powered ground troopers, but you are stuck in the command center as hordes of aliens start pouring over the ridges around you. This game has personalities and pictures of some of the Jam participants for all of the units, as you can see along the side of the screen. 돌을 굴려서 상대방을 제거하는게임.^^
Flow Charles Bloom
The object is to guide a fluid through various puzzles by changing the terrain. Each sprite represents a small bit of the fluid and responds to gravity, so the whole collectively flows downhill and acts something like a real fluid. It's small and intimate space creates a wonderful contrast with the wide open spaces of the other games. 2디형식의 Flow게임이 예전에 유행한적있다.이것은 3디 형식이다. 그리고 또 하나, 지형에 대한 커맨드가 추가되는 발전경향이 있을것이다.
Dueling Machine Thatcher Ulrich Guy variants by Justin Hall
Based on a book by Ben Bova. The game looks like a first-person shooter, but with a twist. You are in a city full of thousands of pedestrians, you have exactly one bullet, and you have to find and kill a single unique fugitive. You have a sonar that will help you locate him, but he can also hear it when you use it. This game is also 2-player networked, and it is the tensest game experience you will ever have. The audio is an integral part of the gameplay. Marc LeBlanc had the idea for the sonar, which is another example of game design cross polination at the Jam. 수많은 군중속에서 누가 원할때 그것을 들어줘서 제거해야한다.
전체적으로 군중을 이용한 보이드경향이 강했다. 사람은 한유니트를 움직이는것보다 다수의 유니트를 제어하고픈 욕망이 더 강하다.