HowtoIBR

원문 : http://www.ramartworks.com/ibr/index.html


How to use Image-Based Rendering in computer games

About the author

I still don't know what to say here. But what I want to say is a big and great thank to my friends Hristina Maltseva and Oleg Volobuev for supporting me during the work and their help in designing this page.

Some words about the Team. I am kind of a programmer here. The team are the guys with whom we are for 15 years already, so it is nice not just to be friends, but also to work with. If you come here from some external link, visit the Team webpage too, 'cause it has some incredible art that really worth looking at.

As to myself, it'll tell it later.

Sergey Parilov


CONTENTS

0. Introduction - HowtoIbrIntro

1. History and related methods - HowtoIbrHistory

2. How is it done:the very basics - HowtoIbrVeryBasics

2A.My first experiments - HowtoIbrFirstAttempt

3. Relief textures - HowtoIbrReliefTextures

4. No Z-buffer needed ! - HowtoIbrNoZbuffer

5. Combining geometry and image-based approaches - HowtoIbrPolygonal

6. Clipping - HowtoIbrClipping

7. Hole filling - part I - HowtoIbrHoleFillingOne

8. Hole filling - part II and LDIs - HowtoIbrHoleFillingTwo

9. My implementation of an image-based rendering system - HowtoIbrMyProgram

10.Working with real photographs | HowtoIbrRealPhotos

11.Reading and links - HowtoIbrLinksAndReading