HowtoIBR
원문 : http://www.ramartworks.com/ibr/index.html
How to use Image-Based Rendering in computer games
About the author
I still don't know what to say here. But what I want to say is a big and great thank to my friends Hristina Maltseva and Oleg Volobuev for supporting me during the work and their help in designing this page.
Some words about the Team. I am kind of a programmer here. The team are the guys with whom we are for 15 years already, so it is nice not just to be friends, but also to work with. If you come here from some external link, visit the Team webpage too, 'cause it has some incredible art that really worth looking at.
As to myself, it'll tell it later.
Sergey Parilov
CONTENTS
0. Introduction - HowtoIbrIntro
1. History and related methods - HowtoIbrHistory
2. How is it done:the very basics - HowtoIbrVeryBasics
2A.My first experiments - HowtoIbrFirstAttempt
3. Relief textures - HowtoIbrReliefTextures
4. No Z-buffer needed ! - HowtoIbrNoZbuffer
5. Combining geometry and image-based approaches - HowtoIbrPolygonal
6. Clipping - HowtoIbrClipping
7. Hole filling - part I - HowtoIbrHoleFillingOne
8. Hole filling - part II and LDIs - HowtoIbrHoleFillingTwo
9. My implementation of an image-based rendering system - HowtoIbrMyProgram
10.Working with real photographs | HowtoIbrRealPhotos
11.Reading and links - HowtoIbrLinksAndReading