GPG 8권 6부 참고자료
6.3 강체 효과음의 실시간 합성
- [Guski03] Guski, Troje. “Audiovisual Phenomenal Causality.”
Perception and Psychophysics 65.5 (2003): 789-800.
- [O’Brien04] O’Brien, James F. “Modal Analysis for Fast, Stable
Deformation.” Game Programming Gems 4. Boston: Charles River
Media, 2004. 287-298. 번역서는 “빠르고 안정적인 변형을 위한 모달
분석,” Game Programming Gems 4, 정보문화사, 2005.
- [Raghuvanshi07] Raghuvanshi, Lin. “Physically Based Sound
Synthesis for Large- Scale Virtual Environments.” IEEE Computer
Graphics and Applications 27.1 (2007): 14-18.
- [Ren10] Ren, Z., H. Yeh, Lin. “Synthesizing Contact Sounds Between
Textured Models.” IEEE Virtual Reality. 2010.
- [Singer06] Singer, Marq. “Real-Time Sound Generation from
Deformable Meshes.” Game Programming Gems 6. Boston: Charles River
Media, 2006. 541-547. 번역서는 “변형 가능 메시에서 실시간으로 소리
내기”, Game Programming Gems 6, 와우북스, 2008.
- [Sreng07] Sreng, J., F. Bergez, J. Legarrec, A. L´ecuyer, C.
Andriot. “Using an Event-Based Approach to Improve the Multimodal
Rendering of 6dof Virtual Contact.” Proceedings of the 2007 ACM
Symposium on Virtual Reality Software and Technology. 165-173.