GPG 6권 6부 참고자료
6.1 변형 가능 메시에서 실시간으로 소리 내기
- Hauser, K., C. Shen, J. F. O’Brien, “Interactive Deformations Using
Modal Analysis With Constraints.” Graphics Interface 2003(June),
Halifax, Nova Scotia: pp. 247–256.
- O’Brien, J. F., J. K. Hodgins, “Animating Fracture.” Communications
of the ACM, 43(7): pp. 68–75, 2000년 7월.
- O’Brien, J., J. Hodgins, J., “Synthesizing Sounds from Physically
Based Motion.” Proceedings of SIGGRAPH 2001, Los Angeles,
California, August 12–17. ACM Press, New York, 1999: pp. 529–536.
- Pentland, A., J. Williams, J., “Good vibrations: Modal dynamics for
graphics and animation,” 1989. Proceedings of SIGGRAPH 89, Computer
Graphics Proceedings Annual Conference Series: pp. 215–222.
- [O’Brien/Hodgins99] O’Brien, J. F., J. K. Hodgins, “Graphical
modeling and animation of brittle fracture.” Proceedings of SIGGRAPH
99, Computer Graphics Proceedings Annual Conference Series: pp.
137–146.
- [O’Brien02] O’Brien, J. F., C. Chen, C. M. Gatchalian,
“Synthesizing Sounds from Rigid-Body Simulations.” Proceedings of
SIGGRAPH 2002, Los Angeles, California, August 12–17. ACM Press, New
York, 1999: pp. 529–536.
- [O’Brien04] O’Brien, James F., “Modal Analysis for Fast, Stable
Deformation.” Game Programming Gems 4, Charles River Media, 2004.
번역서는 “빠르고 안정적인 변형을 위한 모달 분석,” Game Programming
Gems 4, 정보문화사, 2005.
6.2 실시간 효과음을 위한 가벼운 음 합성기
6.3 실시간 버스 믹싱
- [Boer04] Boer, James, “Dynamic Variables and Audio Programming.”
Game Programming Gems 4, Charles River Media, 2004. 번역서는 “동적
변수와 음향 프로그래밍,” Game Programming Gems 4, 정보문화사, 2005.
6.4 잠재 가청 집합
6.5 저렴한 도플러 효과