GPG 3권 6부 참고자료
6.1 Ogg Vorbis를 이용한 오디오 압축
6.2 매력적인 3D 오디오 환경 만들기
- [Creative02] Creative Technology, Ltd., “Creative Labs - Developer
Central,” http://developer.creative.com, March 2002. “Games”
섹션에는 EAX와 OpenAL에 대한 정보가 있으며, 문서화 및 SDK도 포함되어
있다.
- [Loki01] Loki Entertainment Software, “OpenAL | Open Source Audio
Library,” http://www.openal.org, March 2002. OpenAL 소스 코드 및
메일링 리스트가 있다.
6.3 축에 정렬된 경계상자를 이용한 음향 차단
- [I3DL2] IASIG, “Interactive 3D Audio Rendering Guidelines Level
2.0,” http://www.iasig.org, Los Angles, CA, 1999.
- [Jot99] Jot, J. M., “EAX 4.0 Specification,” Creative Labs, Inc.,
Milpitas, CA, 2001.
- [Kutt00] Kuttruff, H., Room Acoustics, Fourth Edition, Spon Press,
London, U.K. 2000.
6.4 겹이차 공명 필터의 활용
- [Dodge97] Dodge, Jerse, Computer Music Synthesis, Composition and
Performance, Simon & Schuster, 1997.
- [Moore90] Moore, F. Richard, Elements of Computer Music, Prentice
Hall, 1990.
- [RBJ] Bristow-Johnson, Robert, “Cookbook Formulae for Audio EQ
Biquad Filter Coefficients,” <http://> http://www.musicdsp.org/.
6.5 음성 압축 및 효과를 위한 선형 예측 코딩
- [Cher98] Cher, Believe, WEA/Warner Bros., 1998.
- [Degener94] Degener, Jutta, “Digital Speech Compression,” Dr.
Dobbs Journal (December 1994),
http://www.ddj.com/documents/s=1012/ddj9412b/.
- [Degener00] Degener, Jutta, “GSM 06.10 Lossy Speech Compression,”
http://kbs.cs.tu-berlin.de/~jutta/toast.html, July 2000.
- [ETSI00] “Digital Cellular Telecommunications System (Phase 2+);
Full Rate Speech; Transcoding,' (GSM 06.10 version 5.2.1 Release
1996), Third Edition, European Telecommunications Standards
Institute, 2000. Available online (free registration required) at
http://webapp.etsi.org/pda/.
- [Lucas99] Lucas, George, The Phantom Menace, 20th Century Fox,
1999.
- [Nation63] Nation, Terry, Dr. Who: The Dead Planet, British
Broadcasting Corporation, 1963.
6.6 복잡한 음의 확률론적 합성
- [Chamberlin80] Chamberlin, Hal, Musical Applications of
Microprocessors, Hayden, 1980.
- [Dodge97] Dodge, Jerse, Computer Music Synthesis, Composition and
Performance, Simon & Schuster, 1997.
- [Moore90] Moore, F. Richard, Elements of Computer Music, Prentice
Hall, 1990.
- [PortAudio01] Bencina, Ross, “PortAudio -
an Open-Source Cross-Platform Audio API,”
http://www.portaudio.com/, 2001.
- [Roads96] Roads, Curtis, The Computer Music Tutorial, MIT Press,
1996.
- [Softsynth02] Burk, Phil, “Biquad Filters and Stochastic
Synthesis,” http://www.softsynth.com/gamegems/, 2002.
6.7 게임을 위한 실시간 모듈식 오디오 처리
- [Ackermann94] Ackermann, Philipp, “Design and Implementation of an
Object-oriented Media Composition Framework,”
http://citeseer.nj.nec.com/ackermann94design.html, 1994.
- [Burk01] Burk, Phil and Ross Bencina,
“PortAudio - An Open-Source Cross-Platform
Audio API,” http://www.portaudio.com, 2001.
- [GENRef] Generator by Native Instruments,
http://www.native-instruments.net/.
- [MAXRef] MAX / MSP by Cycling 74,
http://www.cycling74.com/index.html.
- [PDRef] Puckette, Miller, “Pure Data Dot Org,”
http://www.pure-data.org/.
- [Rabin00] Rabin, Steve, “Classic Super Mario 64 Third-Person
Control and Animation,” Game Programming Gems 2, Charles River
Media, Inc., 2001. 번역서는 “명작 Super Mario 64의 3인칭 조종 및
애니메이션”, GameProgrammingGems
2, 정보문화사, 2002.
- [Sim-Schmitz99] Sim, Ben and Fredric Schmitz, “Acoustic Phasing
and Amplification Effects of Single-Rotor Helicopter
Blade-Vortex,”(PDF),
Proceedings of the 55th Annual National Forum American Helicopter
Society, 1999.
- [Smith91] Smith, Julius O., “Viewpoints on the History of Digital
Synthesis,”
Proceedings of the International Computer Music Conference, October
1991: pp. 1-10.
- [Visiomedia] Updates to the Sphinx MMOS system,
http://www.visiomedia.com/rooms/labor/src/sphinxmmos/index.htm.
- [Wang99] Wang, Geng, “Prediction of Rotorcraft Noise with a
Low-Dispersion Finite Volume Scheme,”
http://www.ae.gatech.edu/~lsankar/CERT/, 1999.