GPG 2권 6부 참고자료
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6.1 게임 오디오 설계 패턴
- [Gamma94] Gamma, et al., Design Patterns, Addison-Wesley Longman, Inc., 1994.
- [Foote99] Foote, Brian, and Yoder, Joseph, Big Ball of Mud, http://www.laputan.org/mud/
- [Bilas00] Bilas, Scott, “A Generic Handle-Based Resource Manager”, Game Programming Gems, Charles River Media, 2000: pp. 68-79. 번역서는 “범용 핸들 기반 자원 관리자”, Game Programming Gems, 정보문화사, 2000: pp. 115-129.
6.3 소프트웨어 기반 DSP 효과들
- [Bores01] “Bores Signal Processing. Introduction to DSP”, http://www.bores.com/courses/ intro/ (4 March 2001)
- [DeJong01] DeJong, Bram, “The Music-DSP Source Code Archive”, http://www.smartelectronix.com/musicdsp/ (4 March 2001)
- [Gardner94] Gardner, Bill, and Martin, Keith (1994). “HRTF Measurements of a KEMAR Dummy-Head Microphone”. MIT Media Lab, http://sound.media.mit.edu/KEMAR.html (4 March 2001).
- [Iowegian99] Iowegian International Corp. (1999), DSPGuru, http://www.dspguru.com/ (4 March 2001).
- [Kosbar98] Kosbar, Kurt L. (1998), “Introduction to Digital Signal Processing (DSP)”, http://www.siglab.ece.umr.edu/ee301/dsp/intro/index.html (4 March 2001).
- [Press92] Press, William H., et al, Numerical Recipes In C, Cambridge University Press, 1992, http://www.ulib.org/webRoot/Books/Numerical_Recipes/ (4 March 2001).
- [Sprenger01] Sprenger, Stephan M, “The DSP Dimension”, http://www.dspdimension.com/ (4 March 2001).
6.5 게임을 위한 기본적인 음악 시퀀서
- CSyn 오디오 엔진, http://www.softsynth.com/csyn.
6.6 게임을 위한 상호작용적 음악 시퀀서
- CSyn 오디오 엔진, http://www.softsynth.com/csyn.