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[GPG04] Tessendorf, Jerry. “Interactive Water Surfaces.” Game Programming Gems 4. Charles River Media, 2004. 번역서는 “상호작용적인 수면,” Game Programming Gems 4, 정보문화사, 2005
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4.4 게임 개발을 위한 실용적인 연체 애니메이션: 가압 연체 모형
[Ancona02] Ancona, M. G. Computational Methods for Applied Science and Engineering: An Interactive Approach. Rinton Press, 2002.
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[Feynman01] Feynman, Richard P. “The Feynman Lectures on Physics, Vol. 2.1.” PWN, Warszawa, 2001.
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4.5 피드백 제어 시스템을 이용한 생동감 있는 헝겊인형 시뮬레이션
[Dorf89] Dorf, R. C., Modern Control Systems. Addison-Wesley, 1989.
[Faloutsos01] Faloutsos, Petros 외. “The Virtual Stuntman: Dynamic Characters with a Repertoire of Autonomous Motor Skills .” Computer Graphics, Vol. 25, no. 6: pp. 933-953.
[Hodgins95] Hodgins, Jessica 외. “"Animating Human Athletics.” Computer Graphics, Vol 29, Annual Conference Series: pp. 71-78.
[Kwon98] Kwon, Young-Hoo. “Mechanical Basis of Motion Analysis.” SIGGRAPH 2000, Computer Graphics Proceedings: pp. 201-208. 웹 주소 http://kwon3d.com/theories.html.
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4.7 사전처방식 물리: 기법과 응용
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