[Moffitt02] Moffitt, Jack, “Audio Compression with Ogg Vorbis,” Game Programming Gems 3, Charles River Media, 2002. 번역서는 “Ogg Vorbis를 이용한 오디오 압축,” Game Programming Gems 3, 정보문화사, 2003.
[Seegert02] Seegert, Greg, “Real-Time Input and UI in 3D Games,” Game Programming Gems 3, Charles River Media, 2002. 번역서는 “3D 게임에서의 실시간 입력 및 UI,” Game Programming Gems 3, 정보문화사, 2003.
7.5 EAX와 ZoomFX를 이용한 환경 음향 솔루션 구현
[Boer03] Boer, James, Game Audio Programming. Charles River Media, 2003.
[EAX00] Creative.com, “EAX 2.0 Application Programming Interface,” 웹 주소 http://developer.creative.com, November 30, 2000.
[EAX01] Creative.com, “EAX 3.0 Application Programming Interface,” 웹 주소 http://developer.creative.com, November 30, 2001.
[Cook02] Cook, Perry R., Real Sound Synthesis for Interactive Applications, AK Peters LTD, 2002.
[Luchs02] Luchs, Frank, “Real-Time Modular Audio,” Game Programming Gems 3, Charles River Media, 2002. 번역서는 “게임을 위한 실시간 모듈식 오디오 처리,” Game Programming Gems 3, 정보문화사, 2003.
[O'Brien02] O'Brien, James F., Chen Shen, and Christine M. Gatchalian. “Synthesizing Sounds from Rigid-Body Simulations,” 웹 주소 http://citeseer.nj.nec.com/518076.html, 2002.