[FCF02] Murta, C., and T. Corlassoli, “Fastest Connection First: A New Scheduling Policy for Web Servers,” 웹 주소 http://www2002.org/CDROM/poster/110/, 2002.
[Gray93] Gray, Jim, and Andreas Reuter, Transaction Processing: Concepts and Techniques, Morgan Kaufmann Publishers, 1993.
[Hitchens03] Hitchens, Ron, Java NIO, O'Reilly, August 2002 .
[Gamma95] Gamma, Erich, et al., Design Patterns: Element of Reusable Object-Oriented Software, Addison-Wesley Publishing Co., 1995.
[SNIA03] Storage Networking Industry Association, “A Dictionary of Storage Networking Terminology: Common Storage Networking-Related Terms and the Definitions Applied to Them,” 웹 주소 http://www.snia.org/education/dictionary/c/#copy_on_write, 2003.
[Wilson03] Wilson, Matthew, “True typedefs,” March 2003, C/C++ Users Journal (March 2003), pp. 35-38.
6.4 클라이언트-서버 환경에서 병렬 상태기계의 실용적인 적용 방법
[Alexander03] Alexander, Thor, “Parallel State Machines for Believable Characters,” Massively Multiplayer Game Development, Charles River Media, 2003. 번역서는 “그럴듯한 캐릭터를 위한 수평적 상태 기계,” 최고의 전문가들에게 배우는 온라인 게임 개발 테크닉, 정보문화사, 2004.
[Gamma95] Gamma, et al., Design Patterns, Addison-Wesley Longman, Inc., 1995.
[Lee03] Lee, Jay, “Leveraging Relational Database Management Systems to Data-Drive MMP Gameplay,” Massively Multiplayer Game Development, Charles River Media, 2003. 번역서는 “데이터 주도형 온라인 게임 플레이에 관계형 데이터베이스 관리 시스템 적용하기,” 최고의 전문가들에게 배우는 온라인 게임 개발 테크닉, 정보문화사, 2004.
[Chandy78] Chandy, Misra, “Distributed Simulation: A Case Study in Design and Verification of Distributed Programs,” IEEE Transactions on Software Engineering, SE-5(5): pp. 440-452, 1978.
[DIS94] DIS Steering Committee, “The DIS Vision: A Map to the Future of Distributed Simulation,” Institute for Simulation and Training, 1994.
[Mills92] Mills, David L., “Network Time Protocol (version 3) Specification, Implementation and Analysis,” RFC1305, 1992, 웹 주소 http://www.faqs.org/rfcs/rfc1305.html.