[Kacic03] Kacic-Alesic, Zoran, Marcus Nordenstam, and David Bullock, “A Practical Dynamics System,” Eurographics/SIGGRAPH Symposium on Computer Animation (2003).
[Mirtich95] Mirtich, Brian, and John Canny, “Impulse-based Simulation of Rigid Bodies,” in Proceedings of 1995 Symposium on Interactive 3D Graphics, April 1995, 웹 주소 http://www.cs.berkeley.edu/~jfc/mirtich/impulse.html.
[Moravanszky04] Moravanszky, Adam, and Pierre Terdiman, “Fast Contact Reduction for Dynamics Simulations,” Game Programming Gems 4, 2004.
[Verlet67] Verlet, L. “Computer experiments on classical fluids. I. Thermodynamical properties of Lennard-Jones molecules,” Phys. Rev., 159, 98-103, 1967.
3.4 강체 동역학의 구속조건들
[Baraff96] Baraff, David, “Linear-time Dynamics Using Lagrange Multipliers,” Computer Graphics Proceedings, Annual Conference Series: pp. 137-146, 1996.
[McMillan94] McMillan, Scott, Computational Dynamics for Robotic Systems on Land and Under Water, Ph.D. Thesis, The Ohio State University, Columbus, OH, 1994.
[Anitescu99] Anitescu, Mihai, F.A. Potra, and D. Stewart, “Time-Stepping for Three-Dimensional Rigid-Body Dynamics,” Computer Methods in Applied Mechanics and Engineering, Vol. 177 pp. 183-197, 1999.
[Baraff92] Baraff, David, “Dynamic Simulation of Non-Penetrating Rigid Bodies,” Ph.D. thesis, Department of Computer Science, Cornell University, 1992.
[Hahn88] Hahn, J.K., “Realistic Animation of Rigid Bodies,” Computer Graphics (Proc. SIGGRAPH), Vol. 22, pp. 229-308, 1987.
[Jakobsen01] Jakobsen, Thomas, “Advanced Character Physics,” Proceedings of the Game Developer's Conference 2001, San Jose, 2001.
[Kim02] Kim, Young J., Miguel A. Otaduy, Ming C. Lin, and Dinesh Manocha, “Six Degree-of Freedom Haptic Display Using Localized Contact Computations,” Tenth Symposium on Haptic Interfaces For Virtual Environment and Teleoperator Systems, March 2425, 2002.
[Lozano-Perez83] Lozano-Perez, T., “Spatial Planning: A Configuration Space Approach,” IEEE Transaction on Computers, C-32(2) pp. 108-120, 1983.
[Zhang-Hoff97] Zhang, Hansong, and Kenny Hoff, “Fast Backface Culling Using Normal Masks,” ACM Symposium on Interactive 3D Graphics, Providence, 1997.
3.6 상호작용적인 수면
[Abramowitz72] Abramowitz, Milton, and Irene A. Stegun, Handbook of Mathematical Functions, Dover, 1972. Sections 9.4.1 and 9.4.3.
[Tessendorf02] Tessendorf, Jerry, “Simulating Ocean Water,” Simulating Nature, SIGGRAPH Course Notes, 웹 주소 http://users.adelphia.net/~tessendorf/, 2002.
3.7 다층 물리를 이용한 빠른 변형
[Berka97] Berka, Roman, “Reduction of Computations in Physic-Based Animation Using Level of Detail,” Proceedings of Spring Conference of Computer Graphics, 1997.
[Brown01] Brown, Joel, et al., “Real-Time Simulation of Deformable Objects: Tools and Application,” Proceedings of Computer Animation, 2001.
[Capell02] Capell, Steve, et al., “A Multiresolution Framework for Dynamic Deformations,” Proceedings of Symposium on Computer Animation, 2002.
[Carlson97] Carlson, Deborah, et al., “Simulation Levels of Detail for Real-Time Animation,” Proceedings of Graphics Interface, 1997.
[D'Aulignac99] D'Aulignac, Diego, et al., “Modeling the Dynamics of the Human Thigh for a Realistic Echographic Simulator with Force Feedback,” Proceedings of Conference on Medical Image Computing-Assisted Intervention, 1999.
[Debunne01] Debunne, Gilles, et al., “Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling,” Computer Graphics Proceedings (SIGGRAPH 2001).
[Di Giacomo03] Di Giacomo, Thomas, et al., “Real-Time Animation of Trees,” Graphics Programming Methods, Charles River Media, 2003.
[Granieri95] Granieri, John, et al., “Production and Playback of Human Figure Motion for Visual Simulation,” Proceedings of Graphics Interface, 1995.
[Hutchinson96] Hutchinson, David, et al., “Adaptive Refinement for Mass/Spring Simulations,” Proceedings of Eurographics Workshop on Computer Animation and Simulation, 1996.
[Jianhua94] Jianhua, Shen, et al., “Human Skin Deformation from Cross Sections,” Proceedings of Computer Graphics International, 1994.
[Kang02] Kang, Young-Min, et al., “Bilayered Approximate Integration for Rapid and Plausible Animation of Virtual Cloth with Realistic Wrinkles,” Proceedings of Computer Animation, 2002.
[Perbet01] Perbet, Frank, et al., “Animating Prairies in Real-Time,” Proceedings of Symposium on Interactive 3D Graphics, 2001.
3.8 빠르고 안정적인 변형을 위한 양상 해석
[Bai99] Bai, Z., et al., “Templates for the Solution of Algebraic Eigenvalue Problems: A Practical Guide,” SIAM, Philadelphia, 1999.
[Cook89] Cook, R. D., D. S. Malkus, and M. E. Plesha, Concepts and Applications of Finite Element Analysis, Third Edition, John Wiley & Sons, New York, 1989.
[Hauser03] Hauser, K.K., C. Shen, and J. F. O'Brien, “Interactive Deformation Using Modal Analysis with Constraints,” Graphics Interface 2003, June 2003, pp. 247-256.
[James02] James, D.L., and D. K. Pai, “DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware,” SIGGRAPH 2002, August 2002, pp. 582-585.
[Maia98] Maia, N., and J. Silva, Theoretical and Experimental Modal Analysis, Research Studies Press, Hertfordshire, England, 1998.
[O'Brien02] O'Brien, J. F., C. Shen, and C. M. Gatchalian, “Synthesizing Sounds from Rigid-Body Simulations,” SIGGRAPH 2002 Symposium on Computer Animation, July 2002, pp. 175-181.
[Pentland89] Pentland, A., and J. Williams, “Good Vibrations: Modal Dynamics for Graphics and Animation,” SIGGRAPH 89, July 1989, pp. 215-222.
[Press02] Press, W.H., et al., Numerical Recipes in C++, Second Edition, Cambridge University Press, 2002.
[Stam97] Stam, J., “Stochastic Dynamics: Simulating The Effects of Turbulence on Flexible Structures,” Computer Graphics Forum, 16(3): August 1997, pp. 159-164.
[Terzopoulos88] Terzopoulos, D., and K. Fleischer, “Deformable Models,” The Visual Computer, 4(6):1988, pp. 306-331.