[Wigner60] Wigner, Eugene, “The Unreasonable Effectiveness of Mathematics in the Natural Sciences,” Communications in Pure and Applied Mathematics, Vol. 13, No. 1 (February 1960). New York: John Wiley & Sons, Inc, 웹 주소 http://www.dartmouth.edu/~matc/MathDrama/reading/Wigner.html.
[Matsumoto98] Matsumoto, Nishimura, “Mersenne Twister: A 623-dimensionally equidistributed uniform pseudorandom number generator,” 웹 주소 http://www.math.keio.ac.jp/~matumoto/emt.html, January 1998.
[Matsumoto98] Matsumoto, Nishimura, “Mersenne Twister: A 623-dimensionally equidistributed uniform pseudorandom number generator,” 웹 주소 http://www.math.keio.ac.jp/~matumoto/emt.html, January 1998.
[Zobrist70] Zobrist, A. L., “A New Hashing Method with Application for Game Playing,” Technical Report 88, University of Wisconsin, April 1970.
2.2 절두체와 카메라 정보 추출
[Akenine-Mller02] Akenine-Mller, Tomas and Eric Haines, Real-Time Rendering, Second Edition, A. K. Peters, 2002. 번역서는 Real-Time Rendering 2판, 정보문화사, 2003.
[Davis01] Davis, Tom, “Homogeneous Coordinates and Computer Graphics,” Mathematical Circles, 웹 주소 http://www.geometer.org/mathcircles, November 20, 2001.
[Foley96] Foley, James, Andries van Dam, et al., Computer Graphics, Principles and Practice, Second Edition, Addison-Wesley, 1996.
[Heckbert97] Heckbert, Paul S. and Michael Herf, “Simulating Soft Shadows with Graphics Hardware,” Technical Report CMU-CS-97-104, Carnegie Mellon University, 웹 주소 http://www.cs.cmu.edu/~ph/shadow.html, January 1997.
[Penna86] Penna, Michael A. and Richard R. Patterson, Projective Geometry and its Applications to Computer Graphics, Prentice-Hall, 1986.
[Blinn02] Blinn, Jim, “Consider the Lowly 2x2 Matrix,” Notation, Notation, Notation, Morgan Kaufmann Publishers, 2002.
[Burden93] Burden, Richard L. and J. Douglas Faires, Numerical Analysis, PWS Publishing Company, 1993.
[Eberly01] Eberly, David H., 3D Game Engine Design, Morgan Kaufmann Publishers, 2001.
[Eberly02] Eberly, David H., “Eigensystems for 3 × 3 Symmetric Matrices,” Technical Report, 웹 주소 http://www.magic-software.com, 2002.
[Eberly03] Eberly, David H., Game Physics, Morgan Kaufmann Publishers, 2003.
[Gottschalk96] Gottschalk, S., M.C. Lin and D. Manocha, “OBB-Tree: A Hierarchical Structure for Rapid Interference Detection,” Proceedings of SIGGRAPH ‘96.
[Mirtich96] Mirtich, Brian, “Fast and Accurate Computation of Polyhedral Mass Properties,” Journal of Graphics Tools, 1(2): pp. 3150, 1996.
[O’Rourke85] O’Rourke, J., “Finding Minimal Enclosing Boxes,” Internat. J. Comput. Inform. Sci., Vol. 14 (June 1985), pp. 183199.
[Press93] Press, William H., Brian P. Flannery, Saul A. Teukolsky, and William T. Vetterling, Numerical Recipes in C, Cambridge University Press, 1993.
[VanVerth04] Van Verth, James M. and Lars M. Bishop, Essential Mathematics for Games and Interactive Applications, Morgan Kaufmann Publishers, 2004.
2.6 역기구학을 위한 야코비 전치법
[Blow02] Blow, Jonathan, “Inverse Kinematics with Joint Limits,” Game Developer Vol. 9, No. 4 (April 2002): pp. 1618.
[Paul81] Paul, R.P., Robot Manipulators: Mathematics, Programming, and Control, MIT Press, 1981.
[Schreiber98] Schreiber, Guenther, and G. Hirzinger, “Singularity Consistent Inverse Kinematics by Enhancing the Jacobian Transpose,” German Aerospace Center―DLR, 웹 주소 http://www.robotic.dlr.de/Guenter.Schreiber/ark1998.pdf.
[Weber02] Weber, Jason, “Constrained Inverse Kinematics,” Game Programming Gems 3, Charles River Media, 2002. 번역서는 “구속조건이 있는 역기구학,” Game Programming Gems 3, 정보문화사, 2003.
[Welman93] Welman, Chris, “Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation,” Master’s Thesis, Simon Frasier University, September 1993.